using UnityEngine;

public class Rotator : MonoBehaviour
{
	public Vector3 eulersPerSecond = new Vector3(0f, 0f, 1f);

	private Transform myTransform;

	public void Start()
	{
		myTransform = base.transform;
	}

	private void Update()
	{
		myTransform.Rotate(eulersPerSecond * Time.unscaledDeltaTime);
	}
}
